January 27, 2021

AVCE2 - Types of Prototypes & Designing for Spatial Expansion

We can think of this whole thing like focusing a camera image; prototypes answer questions through playtesting.

There are lots of different types of prototypes.

Games in Physical Spaces

Discovery and Changing Perceptions

Local Politics and History as Design Tools

Authentic physical space and physical game content, take the world as is and make use of this context, and can lead people to areas to raise awareness of issues like homelessness.

Playing in Prepared Locations

Pervasive games exist inside space embedded with other contexts. Designers can leverage multiple layers of context:

Playing on The Move

Tools: waiting and moving at specific times to specific spaces; playing while moving; repurpose one form of moving for another form (riding the MTA in NYC like surfing)

Global Gaming

Tools: using virtual / online systems to connect millions of players; hiding clues around the globe players must collect and share; leveraging existing systems such as reddit or twitter to overlay a physical space. (Google maps hunts, MIT’s games)

Urban Expansion

Tools: exploring a rarely visited area (a trash dump, a beach shore); using social networks to pass hidden environmental clues.

Exergaming

whole body play, that can be physically challenging and demanding, can redefine how your body moves in space in a built environment, and can use sensory information in new and unexpected ways.

Designing for Temporal Expansion

Dormant Games

Player must remain peripherally aware of their game states; game can force you to have to become suddenly very active at any time, can react to changes in the world.

Temporally Ambient Games

The opposite of dormant games, these games become active only when the player wants them to be active. Features pull not push interactions. You can add the game world into your day when you wish and how you choose; like ambient music, you can bring it in and out of the foreground of your awareness.

Temporally Seamless Games

Completely integrating ordinary life with the game participation; if you do not know if your actions are relevant to the game, you end up acting like you are constantly in the game. Game must alwats respond in a diegetic way to players. These are a serious challenge to create.


MAGNET ADVENTURE !

Game Background

Two abandoned magnets🧲 meet in the waste dump; in order to change the fate of being destroyed, they work together to escape the waste recycling station.

Goals

🎯Players cooperate to solve the puzzles in the game and pass all the cards.

Rules

Elements in the scene can have many attributes, can be destroyed, can move autonomously, can also be magnetic, can also be electromagnetic induction…

Falling out of the scene or being destroyed will be judged as a failure, and the current level will be restarted.

Actions

Players can control left⬅️ and right➡️ movement, jump🆙, and flip🔄 the magnet.

Magnets🧲 can repel and attract each other, providing extra thrust.

Objects

🕹Scene trigger (platform lifting, opening and closing doors, portals, creating new scene elements, electromagnets, etc.), obstacles, reward elements (points/achievement items), booster items (protection from environmental effects), traps, interactive NPCs and many more.

Others

To improve the playability of the game, we consider adding a game achievement system, a game special item collection system.

Add the points system, change character skins or redeem CG through points. add an easter egg element to New Game+ to encourage players to explore.

Playspace

Tutorial Session -> Session1: Scrapyard -> Session2: Waste Sorting Line > Session3: Staff Office

Tutorial Session

Introducing the background story

Learn how to play

Session1: Scrapyard

Scene elements: discarded electronic products, cans, discarded carton

BGM:lively electronic music

Time: 0:00AM at night

Session2: Waste Sorting Line

Scene elements: garbage sorting track, sorting robot, waste, searchlight

BGM: Tense electronic music

Time: 3:00AM late at night

Session3: Staff Office

Scene elements: notepads, computers, desks and chairs, potted plants

BGM:Cautious jazz music

Time: 6:00 AM early morning

BGM

We found these background music that can be referred to:

1.https://freesound.org/people/joshuaempyre/sounds/251461

2.https://freesound.org/people/Magntron/sounds/335571

3.https://freesound.org/people/frankum/sounds/346193

4.https://freesound.org/people/Creeper_Ciller78/sounds/344995

5.https://freesound.org/people/anechoix/sounds/456797

Reference

We refer to the following games:

ibb & obb on Steam
https://store.steampowered.com/app/95400/ibb__obb

Mechanism on Steam
https://store.steampowered.com/app/645290/Mechanism

Rogue on Steam
https://store.steampowered.com/app/1443430/Rogue

Bird Game on Steam
https://store.steampowered.com/app/791700/Bird_Game

Tokyo 42 on Steam
https://store.steampowered.com/app/490450/Tokyo_42

Mechanism on Steam

https://store.steampowered.com/app/645290/Mechanism


About this Post

This post is written by Siqi Shu, licensed under CC BY-NC 4.0.